As part of your new implementation you must write a GameEngineCallbackGUI class that is added to the GameEngine via the existing addGameEngineCallback() method. This class will be responsible for managing all of the graphical updates as the game is played. NOTE: this class should not actually implement the UI functionality but instead for cohesion it should call methods on other classes, especially the view. To state another way, it must be the entry point for any UI code resulting from game play, in order to avoid coupling between the GameEngine and the UI which is counter to the original specification. This GameEngineCallbackGUI is to be added in addition to the console based GameEngineCallbackImpl from assignment 1 in order to demonstrate that your GameEngine can work with multiple callbacks i.e. both (all) callbacks are called for any relevant operation such as nextCard()/result (). NOTE: This is the main reason the assignment part 1 specification required the GameEngineImpl to handle multiple callbacks! It should also help debugging since you will have the console output to match against the UI behaviour. AWT/Swing User Interface You are to develop an AWT/Swing user interface that implements the following basic functionality: Add players (including name and initial betting points balance) displaying an error message or dialog for invalid data Remove Player Place a bet (per player) including displaying an error message or dialog for invalid bets Cancel/Remove a bet (i.e. reset a bet to 0) Players Deal (per player) .. cards are shown in real-time in the CardPanel as they are dealt (see drawing the cards below) with appropriate delay timing House Deals – Once all players have bet and dealt the House automatically deals and again their cards are displayed in real time in the CardPanel Display updated player balances in the SummaryPanel after the house deal has finished including stating WIN/LOSS per player and then reset all bets to 0 for the next round NOTE: You should set your delay parameters to 100 ms for testing and submission. VISUAL LAYOUT You have some flexibility with designing the layout and appearance of your interface and should focus on clarity and simplicity rather than elaborate design. However, to demonstrate competency you should include at least one each of the following and must also meet the specific requirements in the UI implementation section below. A pull-down menu (like the standard File menu in Eclipse) A dialog box A toolbar A status bar A switchable per player CardPanel showing the card graphics as well as the animated and correctly timed deal (see UI Implementation/Limitations below for more detail) A SummaryPanel which is always visible which shows player names, their current points balance, their current bet and their most recent win/loss amount. A mechanism such as a button for initiating a player deal (but the house deal should occur automatically once all players have placed a bet and dealt) Marking emphasis will be on the quality of your code and your ability to implement the required functionality as well as basic usability of the UI (based on the usability attributes described in the lecture notes). Your code should be structured using the Model View Controller pattern (MVC) where the GameEngineImpl from assignment part 1 serves as the model, the listeners represent the controllers as separate classes (each in a separate file placed in the controller package), whereas the GameEngineCallbackImpl and new GameEngineCallbackGUI are part of a view package (or sub-packages), as are any additional UI classes such as frames, dialogs, components, menus etc. Furthermore, you must NOT use static referencing (e.g. no use of the Singleton pattern) and therefore all references required by different classes must be passed as parameters (e.g. via constructors). IMPORTANT: Your assignment 2 code should be a separate Eclipse project called CardGameGUI which references assignment 1 via the Eclipse build path dialog. This provides clear separation and helps ensure all of your GUI code (MVC views including the GameEngineCallbackGUI and controllers) is separate from your GameEngineImpl implementation (MVC model). Furthermore, all of your GUI code should call your GameEngineImpl implementation via the GameEngine interface only. You should not add any UI code to the GameEngineImpl with the primary test being that your UI code should work with any GameEngine implementation (for example our own implementation we will use for testing). i.e. your UI should not require anything additional from the assignment 1 GameEngineImpl if implemented correctly according to the Javadoc and assignment 1 specification. Finally, your GameEngineImpl should still pass the Validator checks from assignment 1. Another way to think about it is that any changes to the original assignment 1 project should be to fix missing functionality, not to add anything new.
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